Project and Technical Roadmap 2021-2022:

  • DONE – Full 10,000 collection of the Lost Glitches is Sold Out | August, 24th 2021
  • DONE – Donations of 50 ETH total to 5 different charity organizations | September, 3rd 2021
  • DONE – Hire game developers for the Lost Glitches TCG play-to-earn game | September, 27th 2021
  • DONE – Announcement of the new Rewards System for Glitch holders | October, 18th 2021
  • DONE – Hire a new Lead Illustrator | November, 3rd 2021
  • DONE – Release of the Syndicates and Claiming UI | November, 5th 2021
  • DONE – Announcement of the $LOST token | November, 11th 2021
  • DONE – Hire a Community Manager | November, 29th 2021
  • DONE – Launch new PlayLostGlitches website | December, 01 2021
  • DONE – $LOST token deployment | December, 10th 2021
  • DONE – First $LOST rewards activation to holders of TLG NFTs | December, 10th 2021
  • DONE – Release “Guide Me” soundtrack for the comic | December, 30th 2021
  • DONE – The Lost Glitches Comic Drop | January, 14th 2022
  • DONE – Launch of the Lost Glitches Staking | January, 17th 2022
  • DONE – Release class NFTs | April 13th, 2022

Expected in the next months:

  • Purchasing a land in Sandbox.game | Expected – TBD
  • Release Sandbox Collection | Expected – May 2022

Game Development Roadmap for Q1 and Q2 2022:

// DONE – Game Design Document | November 2021

  • Creating moodboards for 2D & 3D assets and a description of core game mechanics.
  • Outlining the TCG & RPG core functions for the game core.
  • Testing of the TCG Framework.
  • Creating unique attributes of 5 Syndicates and it’s specific characteristics.

// DONE – Core Game Prototyping | December 2021

  • Adding TCG & RPG functionality to the game.
  • Testing cards and mechanics.
  • Begin the process of art direction for 2D & 3D assets.
  • Add the XP progression system and attach it to the players profiles.
  • Introducing the test environment for multiplayer.
  • Creating a new set of cards and playtesting.

// DONE – Dedicated Server | December 2021

  • Creating a database for all the cards.
  • Connecting the CMS for management of database.

// Core Game Prototyping | Expected – January 2022

  • Playtesting and polishing the gameplay of the early prototype.

// Gameplay | Expected – January 2022

  • Playtesting & balancing the cards between Syndicates.
  • Creating a new sets of cards and adding them to the database.
  • Introducing a single Player AI so players can play solo campaigns and tutorials. 

// Continuous integration | Expected – January 2022

  • Build optimization of the game for Windows/MacOS.
  • Setting up a server for builds and remote updates.

// Interface | Expected – January 2022

  • Creation of the UI flow concept version 1.0
  • Phase of the UI flow design.
  • Alpha UI flow technical implementation.

EARLY PROTOTYPE | Expected – February 2022

// Game Assets | Expected – February 2022

  • Creating 3D models for the characters, battlegrounds, items, and other 3D game assets.
  • Adding VFX to the current models.
  • Adding animations to the current models.
  • Introducing 3D cards designs and templates and card illustrations.

// Dedicated Server | Expected – March 2022

  • Adding player authentication & registration system.

// Visuals | Expected – March 2022

Adding 3D environments & characters.

DEMO VERSION PRESENTATION | Expected – March 2022

// Gameplay | Expected – April 2022

  • Adding a new set of the cards for the next Syndicate.
  • Playtesting & balancing the newly added cards and mechanics.
  • Adding a new and unique RPG attributes game integration.

// Visuals | Expected – April 2022

  • Adding visual FX / SFX to the newly added cards, characters and environment.
  • Visual polishing of the current build.

// Dedicated Server | Expected – April 2022

  • Adding a matchmaking system and chat options.
  • Building a ranking system pre-build.

ALPHA STAGE | Expected – April 2022

// Interface | Expected – May 2022

Upgrading the UI with VFX / SFX.
  • Adding UI animations.

// Game Assets Stage 2 | Expected – May 2022

  • Second stage of the 3D models integration.
  • Adding SFX / VFX to the newly added models 3D and 2D assets upgrades.
  • Stage 2 – 3D cards integration.
  • Stage 2 – 2D cards illustration.

// Feature extension | Expected – May 2022

  • Creating daily quests & rewards systems.
  • Creating achievement systems.

Play-To-Earn INTEGRATION | Expected – May 2022

// Database CMS extension | Expected – May 2022

  • Integrating the quests and rewards systems in the game play and playtesting.
  • Integrating play-to-earn logic and mechanics.

// Dedicated Server | Expected – June 2022

  • Extension & performance phase Stage 1.

// Gameplay | Expected – June 2022
  • Playtesting & balancing newly added Syndicates decks and mechanics.
  • Adding another Syndicate set of cards.
  • Polishing RPG attributes for the current build.
// Feature extension | Expected – June 2022
  • Technical setup for SFX and music.

// Debugging & QA | Expected – June 2022

// ​Game Assets Stage 3 | Expected – July 2022

  • Second stage of the 3D models integration.
  • Adding SFX / VFX to the newly added models 3D and 2D assets upgrades.
  • Stage 3 – 3D cards integration.
  • Stage 3 – 2D cards illustration.

// Music & SFX | Expected – July 2022

  • Composing the Music and SFX.

// BLOCKCHAIN INTEGRATION | Expected – July 2022

  • API integration.

BETA STAGE | Expected – August 2022

// Release of the Road Map v2.0 for Q3 and Q4 | Expected – September 2022