// Choose your play style

The game consists of five syndicates. Each syndicate is fundamentally different from the other. When a player selects a syndicate, they choose a specific play type that best suits their style. Specific creature abilities and character spells are found more often in one syndicate than the other, making that play style clearer.

Adamant Hands (trojan)

A syndicate of glitches whose roots are of modern urbanism, network theory and decentralisation. Adamant Hands perceive Deep Sky as the amalgamation of cellular clusters of intertwined and highly functional enclaves. Their glitches start as solo fighters that gradually form ghettos who can take full advantage of the infrastructure networks of Deep Sky. Adamant Hands has a new vision of a gigacity, dense and systemic without segregation and borders.

Adamant Hand’s playing style is inspired by trojan viruses. Their attacks are stealthy and deal burst damage. Adamant Hands are strong in mid-game where the delayed damage of their trojan attacks and sacrifice takes effect.

Curators Maxima (DDoS)

A syndicate of glitches whose roots go back to shamans, hunting, tribalism and ecological management. Curators Maxima fetch glitches from the battleground and introduce a sophisticated system of resources management and sacrifice to introduce sustainability in the Deep Sky. They are fighting to expand their sphere of influence and preserve the ancient memories and traditions they accumulated in the real world on the Deep Sky Grid.

Curators Maxima’s playing style is inspired by DDoS attacks and worm viruses. They are strong in numbers and can spawn multiple glitches in one round. Curators Maxima are great in early game, able to take an opponent in a few rounds.

Sentinels of Eternity (cybersecurity)

A syndicate of glitches whose roots go back to samurais, the bushido code and reincarnation. Sentinels of Eternity regard themselves reborn in the Deep Sky and not glitched. Their warriors are loyal to a practical and spiritual guide, having constant awareness of death and preparation for sacrifice to fulfil their calling. Their efforts to expand their sphere of influence on Deep Sky aim to achieve a transcendent state of freedom, serving the master who is the collective self.

Sentinels of Eternity have a defensive playing style, inspired by cybersecurity techniques. They can cast firewalls and sinkholes early on, staying protected while they gather mana to cast their own strong creatures. Sentinels of Eternity are great in long game sessions, able to deplete an opponent’s resources until they cast an unstoppable attack.

Song of the Chain (ransomware)

A syndicate of glitches whose roots go back to mysticism, the occult and esotericism. Song of the chain glitches perceive themselves freed of social norms, beliefs and restrictions of the real world. Deep Sky provides the foundation for those glitches to bypass their false desires and habits and genuinely accomplish what they were meant to accomplish without expectations and motivation. Song of the Chain aim to abolish all other syndicates from Deep Sky, rejecting the existence of absolutes and establishing chaos as an agnostic attitude to achieve true will.

Song of the Chain has a passive-aggressive playing style, inspired by ransomware. Their opponent is faced with dilemmas to choose between two evils (e.g. lose a life or discard a card, sacrifice a creature or lose one mana). Song of the Chain has a weak early game attack, but if played right can accumulate to some serious damage quite fast.

Guardians of the Source (phreaks)

A syndicate of glitches whose roots go back to omniscience, tantric spiritualism, karma and systemic meditation. Guardians of the Source are pleasant when silent but are forced to awaken their most legendary and fierce glitches to protect the supreme entity, which is the networks of the Deep Sky. Through collective awareness, these glitches initially aim to stabilize the grid of the Deep Sky before revealing its true nature. Guardians of the Source recognise that everything is impermanent and that the competing syndicates disrupt the ultimate existence of an ever-changing essence.

Guardians of the Source have a defensive playing style, which uses the opponent’s power to their disadvantage, inspired by telecommunications hacking (phreaking) of the 1960s – 1970s. They are terrific in mid-game play, while they deplete and abuse the opponent’s resources from early on.